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SystemC, TLM-2.0 & Virtual Platforms

Build hardware models before silicon exists. Master Electronic System-Level (ESL) design using SystemC and TLM-2.0, solve real design problems, learn Fast Model simulation, and run RISC-V simulation using open-source simulators โ€” the skills used by platform architects at ARM, Intel, and Qualcomm.

From Concept to Virtual Platform

Spec & Architecture
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SystemC Model
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TLM-2.0 Platform
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Design Problems
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Fast Models / QEMU
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SW Execution โœ“

What You'll Master

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// PILLAR 1
C++ for SystemC
Bridge from C to modern C++ โ€” the language SystemC is built on. Master classes, inheritance, templates, STL, and the C++ concepts that underpin every SC_MODULE you will ever write.
Classes & OOPTemplates STL ContainersSmart Pointers Lambda & Move
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// PILLAR 2
SystemC & TLM-2.0
Model hardware at transaction level before RTL. Build cycle-accurate and loosely-timed models, interconnects, memory systems, and full SoC platform prototypes using industry-standard SystemC TLM-2.0.
SC_MODULEsc_signal TLM SocketsGeneric Payload LT / AT Coding
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// PILLAR 3
SystemC Design Problems
Solve real-world hardware modelling problems using SystemC. From pipeline models and cache controllers to DMA engines and interrupt controllers โ€” hands-on labs that mirror industry workflows.
Pipeline ModelCache Controller DMA EngineArbiter Design SoC Integration
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// PILLAR 4
Fast Model Simulators
Understand and work with Fast Model simulation technology. Learn how commercial virtual platforms (ARM Fast Models, Imperas OVPsim) enable pre-silicon software development and hardware/software co-verification.
ARM Fast ModelsOVPsim Virtual PlatformsPre-Silicon SW Dev HW/SW Co-Verification
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// PILLAR 5
RISC-V Open Source Simulation
Simulate RISC-V systems using open-source tools. Set up and use QEMU, Spike (riscv-isa-sim), and Renode to run bare-metal and Linux workloads, debug software, and validate system behaviour before RTL exists.
QEMU RISC-VSpike ISS RenodeRISC-V GCC Toolchain Bare-metal & Linux

Module-by-Module Learning Path

01
Module 01 ยท C++ Essentials for SystemC
C++ Foundations: From C to Modern C++
Bridge the gap from C to C++ โ€” classes, inheritance, virtual dispatch, templates, and the STL โ€” with hands-on labs building hardware component hierarchies.
1.1 The "C to C++" Transition1.2 Classes & Objects1.3 Inheritance & Virtual Functions1.4 Templates & The STL๐Ÿงช Hands-On Lab
02
Module 02 ยท SystemC Introduction
Why SystemC? ESL, TLM & the Simulation Kernel
Understand ESL design motivation, HW/SW concurrency, kernel elaboration phases โ€” and run your first real SystemC simulation with VCD waveform output.
2.1 Need of SystemC2.2 Intro to ESL and TLM2.3 Concurrence: SW vs HW2.4 SystemC Kernel & Elaboration Phases๐Ÿงช Hands-On Lab
03
Module 03 ยท SystemC Core
Data Types, Modules, Processes, Channels & Communications
Master the full SystemC library โ€” from data types and processes to the Evaluate-Update cycle, ports, interfaces, and custom channel design โ€” backed by four progressive labs.
3.1 SystemC Data Types3.2 SystemC Module3.3 SystemC Time3.4 SystemC Processes (SC_METHOD / SC_THREAD / SC_CTHREAD)3.5 SystemC Channels3.6 Evaluate-Update Cycle3.7 Ports, Interfaces & sc_export3.8 Custom Channels๐Ÿงช Hands-On Lab
04
Module 04 ยท TLM 2.0
Transaction-Level Modelling: Architecture, Interfaces & Transport
Master the IEEE TLM-2.0 standard โ€” blocking & non-blocking transport, LT/AT coding styles, DMI โ€” building real initiator-target models from scratch in every lab.
4.1 TLM Architecture4.2.1 Interfaces (fw/bw transport)4.2.2 Channels & tlm_generic_payload4.2.3 Initiator & Target Sockets4.3 Blocking (b_transport) & Non-Blocking (nb_transport)4.4 Loosely-Timed (LT) & Approximately-Timed (AT)4.5 tlm_quantumkeeper & DMI๐Ÿงช Hands-On Lab
05
Module 05 ยท Capstone Project
SoC Virtual Platform Capstone Project
A comprehensive end-to-end capstone project applying all SystemC and TLM-2.0 skills. Project details are shared with enrolled students.
๐ŸŽฏ Capstone ProjectDetails shared after enrollment

Tools You'll Work With

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SystemC 2.3.x
Core Framework
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TLM-2.0
Transaction Level
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QEMU RISC-V
System Emulation
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Spike ISS
Golden Reference
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Renode
Multi-Node SoC Sim
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ARM Fast Models
Fast Simulation
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GTKWave
Waveform Debug
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GDB / Linux
Debug Environment

Skills That Put You in the Top 1% of VLSI Engineers

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Pre-Silicon Software Development
SystemC virtual platforms let firmware and software teams start work months before RTL tapeout. This is a critical skill at ARM, Intel, Qualcomm, and every major SoC company.
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Real Design Problem Solving
Working through cache controllers, DMA models, and pipeline hazard problems in SystemC gives you the same hands-on experience that architects get only after years at top companies.
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Fast Simulation Literacy
Understanding how fast model simulators work โ€” and being able to use them โ€” is a highly specialised skill that commands premium salaries at platform architecture teams.
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Open-Source Ecosystem Fluency
QEMU, Spike, and Renode are used daily by RISC-V SoC companies worldwide. Knowing how to configure, extend, and debug these tools is an immediate productivity asset in any RISC-V team.
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Bridges Hardware & Software
SystemC modelling and simulator fluency let you work at the intersection of hardware and software โ€” the rarest and most valued intersection in SoC design.
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Industry-Ready Portfolio
Graduate with a complete SoC virtual platform, solved design problem labs, and QEMU/Spike simulation projects โ€” a portfolio that speaks louder than any certificate.

Ready to Master System Modelling?

Next batch starts soon. Limited seats available. Book your free demo session today.